AI Insights · Timothy · October 2022
Top 5 Boxing Games Performance in UAE Q3 2022
An overview of the performance metrics for the top 5 boxing games in the UAE during Q3 2022, highlighting downloads, revenue, and active users.
The third quarter of 2022 saw notable trends across the top five boxing games on a unified platform in the United Arab Emirates. Here’s a detailed look at their performance metrics, including weekly downloads, revenue, and active users, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight from THUMBAGE exhibited fluctuating revenue figures, peaking at around $450 in early July and again at $448 in early September. Weekly downloads remained relatively stable, with a slight dip towards the end of the quarter, dropping from 227 at the start of the quarter to 143 in the final week. Active users showed a slight decline from 912 to 821 over the same period.
WWE Mayhem by Reliance Games experienced a significant spike in revenue in the week of July 25, reaching $228. Another notable peak occurred in the last week of September with revenue hitting $248. Downloads were fairly consistent, with a peak of 620 in the week of August 22. Active users showed a downward trend, starting at 3813 and closing the quarter at 3420.
Real Boxing 2 from Vivid Games S.A. saw its highest revenue in mid-July at $370, but experienced a decline towards the end of the quarter, ending at $25. Downloads were highest in early July with 1584 and showed a downward trend, concluding the quarter at 204. Active users followed a similar pattern, decreasing from 4155 to 2386.
Slap Kings by Lion Studios had consistent revenue figures, with slight fluctuations, peaking at $65 in the first week of the quarter and maintaining around $37 towards the end. Downloads peaked at 1146 in the week of August 22 but tapered off to 364 by the end of September. Active users showed significant variation, peaking at 3871 in late August and ending the quarter at 1849.
Finally, Burrito Bison: Launcha Libre from Kongregate had modest revenue, with a notable peak of $104 in mid-September. Downloads were relatively low compared to the other games, peaking at 63 in mid-July and ending at 31. Active users remained stable, averaging around 300 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.